What happens if you dig straight up in the nether
Ive never actually seen what happens if you break through the ceiling bedrock on creative. What's the point of a nether portal then if you could just dig down? User Info: TBD The Nether is a completely different dimension, from The Overworld User Info: ProfanaT. Easy access? But yeah, I think he is hinting at the whole, "Dig a hole to China," saying. It's a novel idea, but yeah they're separate worlds, so they can't exist in the same state.
User Info: nickizgr8. More topics from this board Two separate Title Update Files?? Each 1. Need an amigo? Side Quest 2 Answers How can I get grass to grow on top of dirt indoors? Side Quest 8 Answers How far away is the end portal from your spawn point? The player may attempt to have the Wither kill the Ender Dragon or distract endermen, but for most players, killing the Ender Dragon is easier without the Wither being there as the Wither often is more of a hassle to the player than the Ender Dragon.
So, if the player is planning on fighting the Wither in the End, they should do so after the Ender Dragon is defeated. In this case, battling the Wither could make things easier for the player. Since there are a lot of endermen in the End, the Wither will focus more on attacking the endermen than on attacking the player. Additionally, the endermen will retaliate against the Wither, thereby assisting the player in the fight.
However, the player should be careful about spawning it near an end city because the Wither will fly up the end city to destroy the mobs there, which means the player will likely have to climb up the end city to reach the Wither.
For most players, the Overworld is the most ideal dimension to summon the Wither in. However, the player should still think carefully about where to fight it. It is usually easier to fight the Wither in caves than it is to fight it above ground since the ceilings in the caves will prevent it from flying high which will make it easier to it. The most effective strategy to fighting the Wither is to create a very long 1 by 2 hallway and a small 3 by 3 room to one side of it.
The player should then summon the Wither in the 3 by 3 room and then immediately back off into the hallway before it explodes. The player can then shoot the Wither safely from the hallway because the Wither will not be big enough to fit in the hallway and will therefore not be able to reach the player.
Once the Wither reaches half health, the player can then run forward and finish it off with a sword. If the player uses this tactic, they could defeat the Wither easily even with iron armor, a little bit of food, and a few healing and strength potions. On Hard difficulty, zombies can break down wooden doors and attack the player while they are within their base. There are multiple ways to protect a wooden door from zombies in hard difficulty such as placing a block front of the door anytime they are not using it, using an alternative door fence gates , iron doors, trapdoors, etc.
Another way to block zombies from doors is to place the door sideways, so when the door is open it closes off the doorway. The zombie's A. Using a sword enchanted with Knockback on a skeleton knocks it away and gives it more time to attack the player, making it harder to kill the skeleton.
There are exceptions, such as when the skeleton could be knocked back into a position which kills it or removes from where it can harm the player, such as over a cliff. They would likely die from the fall, and if the water broke their fall then they would not be capable of attacking the player if the cliff was high enough.
Also, a player with a shield could protect themselves against its arrow if the player was using a sword enchanted with Knockback. This is also true when attacking a drowned that is using a trident a ranged weapon. If the player finds an End Portal , has the soul sand and skulls required to make the wither , or finds an ocean monument , and the player decides to defeat these bosses, that player must bring enough equipment as well as the right equipment.
These are some suggested items for boss fights:. Once the player attacks a silverfish in a stronghold , it awakens all other silverfish in the vicinity, meaning the player has many silverfish to deal with. If the player uses a weapon that can kill it in one hit, or if deals damage through indirect means for example by lighting a fire with flint and steel , the silverfish does not call reinforcements.
A diamond sword, or an axe that is stone or better, can kill a silverfish in one hit. Note that the sweeping effect from a sword could damage nearby silverfish without killing. Because of the fact that snow layers count as a block, any snow layers next to the bed a player slept in may result in the player waking up standing on their bed, and chancing waking up inside a block if the player's ceiling is only 2 blocks above, which may result in suffocation damage to the player.
The player may also not respawn at their bed if they die, because it is obstructed. To avoid this, keep Snow Golems away from player beds. Also, if the player must sleep in a snowy biome, the player should remove any nearby snow blocks. Ocean monuments are dangerous to an unprepared player. Guardians spawn in them, which do 4. The proper equipment for some players is:.
While they contain plenty of chest loot and are absolutely massive, the woodland mansions also contain illagers , which are hostile versions of villagers.
Two kinds are found: vindicators and evokers. Both are extremely dangerous to fight. These structures are designed for the end-game, so make sure to bring the best gear. Witches are dangerous. They throw negative splash potions at the player such as poison, instant harming, weakness, and slowness. Players should never go unprepared when fighting a witch, because no matter how strong the player's armor is, it does not protect the player from the potions. Lava, flint and steel and Fire Aspect weapons are ineffective against witches because they can drink a potion of Fire Resistance to negate these effects.
Witches are also impossible to drown since they drink potions of water breathing. It is suggested the player use a bow to kill a witch, as the bow has a much further range than the witch's potions. Using good armor enchanted with Protection is a great help as well. A player's popularity in a village determines the prices that villagers offer when trading. The lower the player's popularity, the higher the price. Attacking or even accidentally hitting a villager causes the player to lose 1 popularity see Village.
Killing one results in a loss of 2 popularity, which is not worth anything to the player as villagers drop nothing. Attacking a baby villager results in the player losing 3 popularity and killing a baby villager results in the player losing 5 popularity.
In bedrock edition, if the player kills the village's iron golem , the player loses 10 popularity. In Bedrock Edition, the reputation system works differently. Just attacking a villager provokes the iron golem. Getting out of range helps because iron golems have a short memory. Dying also pacifies the iron golem. In Bedrock Edition, prices do not depend on reputation; they depend on the villager's demand for certain items. If the player's popularity is or lower, any naturally spawned iron golems attack the player without being provoked.
Also, the village popularity does not reset when the player gets killed and the only way the player can get their popularity back up is to trade with villagers.
So the player should only attack villagers or iron golems in special circumstances. If a villager or iron golem must be killed for some reason, the player should contrive to use natural damage such as fire , lava , or dispensed TNT.
Iron golems do drop iron ingots upon death. The player can also build an iron golem farm specifically to collect iron ingots. Remember, villagers are the player's friends, not their foes! If the player must remove unwanted villagers, it is recommended to use environmental damage, like fire or drowning damage. Dozens of zombies spawn regardless of how well-lit or walled-off the village is. A few good sieges can easily wipe out the player's local village, and it is extremely tedious to try to repopulate it with zombie villagers.
Staying out of the village boundary is sufficient to prevent zombie sieges from occurring, but it is still advised to stay farther away from the village, in order to prevent random zombie spawns.
Remember that wolves can also be allied with the player. If the player attacks them, all the wolves around get angry also, and when wolves are angry, they cannot be tamed, similar to zombified piglins. Also, wolves do not despawn on Peaceful mode, but they damage the player in Bedrock Edition and do not damage the player in Java Edition and the Console edition on Peaceful mode.
Also, wolves do not drop anything, so there is almost no use in killing wolves; it is much better of an idea to tame them instead. Polar bears are neutral mobs, but they can deal up to 9 damage per hit on Hard mode, and are also incredibly easy to provoke. An adult polar bear which is with a polar bear cub attacks the player without being provoked. If the player does not throw a splash potion with a negative effect far enough, they become affected by the potion. The player may then be adversely affected.
Therefore, the player should make sure that if they are throwing a splash potion at an enemy, they should throw it far so that they do not get affected by their own potion. Creepers submerged in water cannot destroy blocks and structures by exploding, but the slowing effects of the water make it especially tricky to kill them effectively.
Unless the player wants to make it explode to get rid of it quickly without affecting the terrain, the player should use a trident or bow instead of a melee weapon to kill a creeper submerged in water. Ideally, the trident should have Loyalty to allow the player to throw the trident without having to swim to retrieve it.
As the carved pumpkin severely impairs the player's vision, it may not be a good idea to wear it and fight the dragon head-on, even if it prevents endermen from attacking the player. However, if the player uses a resource pack , third-person view, or removes the GUI to remove the impaired view of the carved pumpkin , the player can see the entire screen, and endermen cannot become provoked by the player looking at them.
If the player would rather use a diamond helmet and they are confident they can keep their crosshair away from the endermen, using a diamond or netherite helmet might be a better idea. On a Peaceful level of difficulty, this is not necessary. If the player does not watch for hazards at their feet while moving, they might fall off into a ravine, lava lake, or a patch of mobs, or instead, fall off a mountain. Keep an eye on the ground while moving Even if it is pressing F5 twice to change the camera view.
This is not quite so obvious, but if the player mines the blocks directly in front of them while being close to the block, several negative things could happen. The player could walk into a ravine, walk straight into a monster spawner, or even worse, have lava flow onto them.
The player should use ambiance noise to their advantage. If the player hears mobs, lava, or water, they should proceed with caution. Subtitles may be used to highlight such sounds if the player cannot turn the game volume up high.
One possible mining technique to fix this may be mining two blocks forward at eye level, then digging out for feet. Do this twice and almost all chances of lava or water flowing in can be noticed before they harm you.
Hardcore mode should not be played by beginners. Once the player dies in hardcore mode, the world becomes unplayable in survival. Players in Hardcore mode need to be extra careful to keep dangers away from them, such as by lighting up dark areas or preparing equipment for fights against mobs.
The player should avoid dangerous situations, such as mining, if they do not have the proper tools. A player must be able to fight mobs properly. If the player really wants to dig, they may want to stay safe and build a quarry. It should be remembered in Hardcore mode that there is absolutely no point in safe-keeping important items from dangerous places because the player respawns on Spectator mode if they die and cannot collect their items. Players should not try Hardcore mode until they are familiar with the game mechanics by playing a few games on lower difficulties first.
Thunderstorms are a particularly dangerous form of weather , as the sky darkens enough for monsters to spawn, even during the daytime. An unprepared player with few supplies can be killed quite easily if a thunderstorm begins and monsters start to spawn. While thunderstorms do not occur often, it is always a good idea for the player to make sure that they have enough supplies and weapons to survive should one happen.
Additionally, a biome with extensive vegetation, such as a forest or jungle, is at additional risk during a thunderstorm, as a bolt of lightning could set trees ablaze and destroy large areas of forest. These bolts are also nearly lethal to the player if they are hit by one, so standing outside during a thunderstorm is always a risky prospect. And, if that was not bad enough, lightning bolts can transform pigs into zombified piglins , villagers into witches, and creepers into charged creepers.
It also has a chance to spawn skeleton traps. Overall, thunderstorms are a dangerous situation. Note the player can sleep in a bed during a thunderstorm. If the player goes at least 3 nights without entering a bed , phantoms have chances to spawn high above the player.
The more nights the player goes without sleep, the higher the chance for phantoms to spawn in greater numbers. To avoid phantoms, the player doesn't actually have to sleep through the night; they just have to enter a bed for any amount of time. However, if the player wants to obtain Phantom Membrane s to repair an Elytra or brew Slow Falling potions, it is necessary to avoid sleep.
If the player is seeking Phantom Membranes, they should be advanced enough to be able to fight off Phantoms efficiently. Another much easier way to obtain phantom membranes is by taming a cat.
Put the cat in a minecart or boat, with a hopper and chest underneath. This way, the cat gives you a gift every morning, which is put through a hopper into a chest. There is a chance to get phantom membranes from this.
The vast space inside the Nether , along with its environment, comes with many more risks and hazards than one would expect from the Overworld. However, unless the player is on Hardcore, they should leave their more valuable equipment such as diamond items at home: an inventory-incinerating death in lava is far more likely in the Nether than it is in the Overworld.
The player should only bring along one or more iron pickaxes and an iron shovel unless they plan to farm soul sand to plant nether wart in the Overworld as tools, and torches, at least a stack of food, flint and steel for relighting the player's nether portal if something happens to it, and two to three stacks of cobblestone.
If the player does not want to risk losing anything else, then they should not bring anything else. If the player is not playing on Hardcore mode, and wants to preview the Nether, they may want to equip some cheap weapons just in case the nether portal spawns in a lava ocean. A ghast firing at a player after entering the Nether. Note: This is true of any diamond pickaxe or netherite pickaxe with Efficiency II or higher, any iron pickaxe of Efficiency III or higher and any type golden pickaxe.
The player should avoid bringing highly enchanted pickaxes with them. The Efficiency enchantment is useful for breaking blocks quickly, but using it in the Nether when mining netherrack may lead to death. Netherrack is a soft block and high efficiency is not only not needed, but it will also mine netherrack so fast by holding the mine button that the player could drill out large quantities of netherrack quite quickly. Players digging recklessly in the Nether environment, where lava flows as fast as water in the Overworld , can dig themselves into lava pools or rivers.
Also, netherrack has limited use and could end up wasting durability of the player's Efficiency pickaxe. A player without active fire resistance must make any nether tunnels at least two blocks wide with one side of the floor a block higher than the other, so that if the player does hit surprise lava, it will be channeled to the lower side. The player should always stand on the high side of this type of tunnel. This advice is more relevant for more risky ventures in the Nether, where the player is likely to catch on fire.
Of course, the player cannot get the ingredients for fire resistance potions without first entering the Nether. Witches drop this potion rarely if killed while drinking it, so it is best not to rely on them. If the player has not gotten blaze rods or magma cream or started brewing yet, it is best to have some spare food and have a full set of iron or diamond Armor on with a bow or tons of snowballs to kill blazes, because when they set the player on fire, it is hard for the player to extinguish themselves as they cannot place water in the Nether.
When the player enters the Nether , they could look for piglins to rarely barter for a potion of fire resistance, which could then help in future Nether expeditions.
Enchanted golden apples cannot be crafted in Java and Bedrock Editions, and can only be found in loot chests in generated structures making them less available for their fire resistance effect.
Horses are useful in the hilly Overworld , or flat plains, but the Nether is no horse paradise. There are many cliffs horses can fall off of especially in the Basalt Deltas , ghasts to shoot the player into a sea of lava , magma blocks and soul sand, and the place is one big cave. Players do not usually take a horse when they go mining because it is dangerous, and the Nether should be thought of the same. If the player must use a horse or donkey in the Nether they should take several precautions:.
Alternatively, if the player is making a transport system in the Nether, they can create a pathway exclusively for the horse to effectively create a " horse subway" that will travel extremely fast with the combined speed of the horse and the distance reducing effect of the Nether.
This is less convenient for the player while traveling through the nether but it does take much less setup than a minecart system which is less tedious and less dangerous to use, but harder to build. Even if the player secures their portal , there is always the possibility that a ghast will de-light it not destroy it, as obsidian is only destroyed by a player or the wither. If this happens, the player cannot return to the Overworld easily, which is why the player needs their flint and steel to re-light the portal.
If not, the player would need to do one of the following activities, many of which are dangerous:. If the player is trapped in the Nether, they can also kill themselves to respawn in the Overworld provided they don't have a Respawn Anchor with too many charges left. It is advised that players place their items in a chest if possible first.
The player can return to the Nether hopefully with a flint and steel this time to retrieve their items. The player should remember that they will lose most of their experience if they do this. It is possible to ride a strider in the nether.
You need a warped fungus on a stick to do so. However, if the stick runs out of durability midway in the lava , then the stick will turn into a normal fishing rod. Then the strider will not move where you want it to go and instead return to its normal AI behavior, making you stuck in the middle of the lava ocean. Even if you dismount, you will land in the middle of the lava and burn to a crisp. So, it is a good idea to check your stick often. If you do get stuck, you may use an ender pearl or a fire resistance potion to escape.
Alternatively, you can bring a spare warped fungus on a stick. However, don't shift-click it into your hotbar, as pressing shift will make you dismount. Gold armor is useful for avoiding piglin attacks, but if the player is to bring 1 piece of gold armor to raid a bastion, this results in a trade-off: less defenses depending on the armor piece in exchange for keeping piglins from attacking on sight.
Of course, this trade-off also exists if the player wears gold armor around piglins normally, but the benefits are less likely to last long in a bastion. Piglin brutes are always hostile and deal very high damage, and attacking one of these will provoke all nearby piglins and brutes, no matter the tier of armor the player wears. In addition, hoglins, magma cube spawners, holes in the floor leading to deep drops, and lava at the bottom layers provide additional hazards depending on the type of bastion.
It is advisable to wear a golden helmet or boots inside a bastion, which will only slightly reduce their protection but may reduce more depending on the enchantments on the player's regular armor , which the player may trade out for a stronger piece if they think they may meet a piglin brute, but they must be careful doing so around normal piglins.
It is recommended to wear boots with a high level of Feather Falling or placing a hay bale below the player's feet to reduce damage from falling through a hole in the floor, or placing a slime block but this may bounce the player into another hazard or bringing potions of slow falling to eliminate fall damage.
A potion of fire resistance can help if the player finds themselves near the lava layers. A flint and steel is also recommended because piglins, piglin brutes and hoglins are not immune to fire. TNT can kill brutes in an emergency. For extracting items from chests, a hopper placed underneath will pull them out without attracting the piglins, but gilded blackstone often generates under bastion chests and angers piglins when broken.
Pistons are recommended to pull it out before placing a hopper in its place. The End, with its barren wasteland, easy access to the item-destroying Void and deadly mobs, is extremely dangerous, and even more so if you bring the wrong equipment or run out mid-travel. Endermen are formidable enemies that can catch an unsuspecting player unawares, and especially if tunneling between islands, can easily fling you into the Void.
This would be bad, considering that if you are in the End at all, you would be in your best armor. Always bring food, because the only source of food in this dimension is the somewhat hard-to-collect chorus fruit , and you need food to heal sustainably, as well as sprinting and not starving.
Bring plenty of materials - which endermen should not be able to pick up - to make bridges between islands, staircases and pillars to get to higher ground and avoid being hit by angry endermen and extra tools if you need them. As well as that, it would make returning much easier if you place a lodestone on the main End island, or the End gateway you came out of, so that you can align a compass to it and always be able to get back home.
These things not to do will probably not result in death if the player does decide to do them, but will waste resources, sometimes valuable ones, unnecessarily. If a player is mining, they should bring at least a few stone pickaxes with them, or the materials to make them and a crafting table. Mining stone with an iron pick is fast but consumes a lot of durability, and it is quite possible that the pick will break before diamonds or any other precious mineral is found.
Note that this is not much of a problem when at lower y-levels, as it is likely to encounter more iron before your pickaxe breaks. If you have an iron farm or can get iron pickaxes from villager trading, feel free to ignore this, and use your iron pickaxes to mine stone. A log smelts the same amount of items as a plank 1. The player can craft 4 planks from 1 log, and then use the planks as fuel to get 6 smelting operations from one log. In Bedrock Edition , a wooden slab burns the same amount as a log, and one can craft 3 logs into 12 planks and then into 24 slabs, giving 36 smelting operations in total, equivalent to 12 operations from one log.
Charcoal , which the player gets from smelting 1 log, smelts 8 items. Smelt logs to make a long lasting and efficient fuel source. One log split into planks Java Edition or slabs Bedrock can make enough fuel to smelt several more logs into charcoal, each of which provides 8 operations.
Rabbit stew restores 10 hunger, making it seem like a great food source, as it restores more hunger than any other food that can be eaten all at once. However, the 3 edible ingredients the cooked rabbit , baked potato , and carrot combined restore more than 10 hunger.
Therefore, crafting rabbit stew results in a net loss of 3 hunger, not counting the mushroom and the bowl used to craft it. Rabbits are also hard to catch, which wastes the resources on the stew.
Plus, rabbit stew does not stack, so it will hog up the player's inventory. This does not mean the player should never eat rabbit stew - it restores a lot of hunger, can be obtained from butcher villagers, and conserves up to 3 inventory slots as opposed to keeping separate ingredients.
These base potions awkward, mundane, thick potions have no effects on the player. The player will instead consume nether wart and other potion ingredients, which are all valuable for brewing useful potions. Therefore, the player should avoid drinking awkward, mundane, and thick potions altogether. Drinking the latter two, however, empties bottles for reuse. In addition to having no effect on the player, mundane and thick potions cannot be brewed into anything. All useful potions, with the exception of Weakness, stem from the Awkward potion.
By conserving materials in their original forms, the player can save several slots of inventory and chest space. The player may also need to recollect the original item if they need more of it later.
There are exceptions, such as how a player can "compress" 9 ingots into a single block and change the block straight back into 9 ingots. Note that nether wart blocks, packed ice, blue ice, partly or fully oxidized before oxidation is removed or cut copper blocks, and blocks of amethyst cannot be crafted back into their respective components. If playing on a PC, holding Shift while crafting items will craft as many of that particular item as possible.
If the player does this accidentally, they can end up wasting a lot of resources unnecessarily. For example, if the player has a lot of diamonds to craft a full set of diamond armor and they accidentally craft 10 diamond boots, the player would have wasted a large amount of diamonds on armor they don't need.
If the player does not have a high enough level pickaxe for the block they are mining, no item will be dropped when the block is destroyed.
A good indication of if the player is mining with the correct pickaxe is by the amount of time it takes for the block to be destroyed. If the player has been mining a block other than obsidian and ender chests for a long time, then the block will likely drop no resources when destroyed and the player will just lose the item they tried to mine. The player can just memorize which pickaxe is at least needed for each block over time.
The player should never break stone with their hand unless they absolutely have to break stone and do not have a pickaxe, as it will take longer to mine and will not drop anything. Diamond and netherite items last long enough that they are as likely to be lost to an unlucky death as they are to wear out, so the player must ask themselves when and where they are willing to risk their more valuable tools.
The player should never craft iron unless they have an iron farm , gold, diamond, or netherite hoes unless you want to show off or get the Serious Dedication advancement , as the only gain is durability and faster mining for certain blocks leaves , hay bales , sponges , nether wart blocks , warped wart blocks , etc. All hoes till land instantly. In fact, golden tools have just over half the durability of a wooden tool.
Of course, if a villager weaponsmith, toolsmith or armorer sells diamond tools, that makes diamond tools much less costly as the player can trade renewable resources for emeralds , and then those for iron and diamond tools.
The player should also remember that time is another valuable resource in Minecraft. However, if the player does not have many diamonds, do not waste them on unnecessary tools, such as shovels and hoes.
The same goes for netherite, which is much more difficult to come by and requires diamond tools. A Mending pickaxe that is used to mine ores that give experience will never break because the experience from the orbs will repair it instantly. With the current villager job rules, it's possible to change the job of your villagers to one of your choice, and reset them until they have a desired trade, making it a lot easier to get the Mending enchantment.
The player should always carry a good melee weapon with them. Many tools cause less damage to mobs than a sword , are slower, and lose durability quickly when used for combat. An axe deals high damage and can also chop wood faster. Many axes deal the same amount of damage, meaning any axe, even below diamond, can deal at least as much damage as a diamond sword, and if enchanted, possibly even a netherite sword; however, axes are more expensive and have much slower attack speeds than swords, so the player may find them less useful if they often miss their melee attacks.
Axes have another use in the ability to disable shields temporarily for any fights the player ends up in against another player. Shovels deal 1. Hoes were useless until 1. For more details on what weapon causes what amount of the damage, see " damage ".
Even though golden tools do work faster than netherite excluding stuff that golden tools cannot mine such as obsidian and most ores , and are much easier to enchant than diamond or iron, or even netherite, they have poor durability.
Instead, the player should use gold to barter with piglins , or craft golden apples , golden carrots , glistering melon slice for potions or food, or powered rails. The exception to this is if the player has a gold farm. If they do, then gold becomes an easily renewable resource. Zombified piglins drop gold ingots and nuggets upon death, making gold renewable.
Gold is also better than leather armor in all cases, so if the player does not have enough iron to make a full set of armor, gold is good for their armor. However, the player is likely to get more iron than gold, unless they find a badlands biome, where gold can be found near the surface. Another exception is a golden helmet or boots if you plan to spend large amounts of time near piglins. Using a tool on leaves is a bad idea, because it will drain the uses the player's tool has.
If the player were to use a tool on all of the leaves on a tree, not even an iron tool would last long. It is just as fast for the player to use their fists or any non-tool items on leaves as it uses a tool other than a sword or shears on a leaf block or grass. The player should use shears on leaves or grass if they want to collect leaf blocks as an item.
If the player will be cutting through a lot of leaves or cobwebs, they may choose to make a few disposable stone swords to use as machetes. If the player is on version 1. It is a great idea to enchant this hoe with Fortune, as that will increase the drop rate of sticks and saplings, as well as apples from oak trees. This is an especially good idea when trying to obtain jungle saplings, as their drop rate is much lower.
Breaking a bed with an axe takes just as long as breaking with one's hand. It will also use the durability of the axe. Either way, a bed can be broken quickly with a fist, just as with another tool. The player should not use a pickaxe enchanted with Fortune to mine stone as they will not get any extra stone than the normal one stone each and will waste their enchanted pickaxe's durability. A good idea is to bring an iron pickaxe to mine stone, andesite, or diorite because these are not affected by Fortune.
No player wants to use tools that are about to break, so many players just throw low-durability tools out, even if they are valuable. It is a big mistake to throw away low-durability tools and armor, as it still has some use. An item with low durability can still be used, so throwing out these items is wasting the potential use they could be used for.
The player can also use old tools to repair them. Low-durability items could be kept in a chest in case the player dies and loses their stuff. Any scrap tools or armor made of iron or gold can be chucked in the furnace to obtain a nugget and old wooden tools and weapons can instead be used as furnace fuel.
The downside of using objects with low durability is that they may break while being used, forcing the player to craft new tools or carry extra tools. This is a problem, especially for weapons and armor. The player could instead store low-durability items while new items are being used so the pieces of equipment can be combined later. Fortunately, the Mending enchantment enables one to repair any item they are holding in their main hand, offhand, and any currently worn armor using experience from any source, even if some may not consider experience for 2 durability a good trade.
Note: All of the said items need an individual Mending enchantment in order for this to work. Most players do not want their chests and inventory clogged up with less valuable items such as rotten flesh or seeds. However, players should consider before throwing away items of any value, even almost seemingly useless items, as the items may come in handy later in the game.
For instance, rotten flesh is not only an efficient food for wolves , but it also makes a great emergency food for players. Also, if the player wants emeralds , they can use rotten flesh to trade with villagers for emeralds clerics.
View All Images. Show Comments. Earlier this month, a young lad on TikTok tried to say Nebraska was just as cool as New York and California, shaking up the very fabric of the platform. We caught up with 2tg, aka c00kiek1ng, to find out what's so hype about Nebraska and he tried to troll us thoroughly. Know Your Meme is an advertising supported site and we noticed that you're using an ad-blocking solution. Read Edit History. About Never Dig Straight Down refers to popular advice among players of video game Minecraft which warns against destroying the blocks of ground the player is standing on.
Origin On May 17th, , the first public pre-release version of video game Minecraft was made available to the public. Spread In the following years, the warning became common knowledge in the Minecraft community, with text posts, educational videos, memes, fan art and other types of content posted online.
Top entries this week. Various Examples. Search Interest. Latest Editorial And News. Related Entries 36 Meme Minecraft Creeper. Meme Herobrine. Meme Just Kidding Meme Enderman.
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