Is it possible to keep the thorian alive




















After you take down the third clone in the passage between the second and third weak points of the Thorian, there's a space where you can look out across the room and see the next weak spot. It's a good place to use a sniper rifle, as damaging that weak spot wakes up the Creepers under it. You can then snipe them or let your team take them out, cutting down the number you have to deal with later. User Info: darglor. Yeah, taking your time is the best advice. Shoot the node once, kill the 1 creeper that wakes up.

Shoot the node again, kill that creeper. Repeat as necessary. Anti-thorian grenades also pwn the hell out of that section. Kill all the villagers, save the nades for the end, lol. More topics from this board Where in the world is Major Kyle? Plot 2 Answers Can you use squad's decryption abilities? General 1 Answer Can I get other characters to decript things? Tech Support 5 Answers.

Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: theone86 theone86 12 years ago 3 Gun butt the creepers to keep them away from your team, Immunity helps on any character that has it, do something to neutralize the asari quickly. User Info: thoul thoul 12 years ago 8 After you take down the third clone in the passage between the second and third weak points of the Thorian, there's a space where you can look out across the room and see the next weak spot.

User Info: darglor darglor 12 years ago 9 Yeah, taking your time is the best advice. Showing 1 - 5 of 5 comments. Dexter View Profile View Posts. It is possible to keep Baurus alive, but you have to do something earlier in the questline. During the quest The Path of Dawn when Baurus guides you through the sewer, when you both get to the room with the final book Baurus will stop and talk to you about strategies.

Instead of choosing one, tell him "I'm not ready to go yet" and then go do everything yourself without him. You will need a staff or spell with an area of effect to hit Raven Camoran through the metal gate, which makes him attack you. By doing things this way, Baurus will remain essential permanently so he can never die. One way to help save both Jauffre and Baurus or any other NPC's, is to reverse pickpocket weightless items with health bonuses onto them.

That will create 20 duplicate hoods to give to other NPC's. Another way would be to use the Construction Set to give Baurus and Jauffre a custom special ability similiar to the one that Boethia's chosen enjoy, Boethia's Chosen One's Blessing. Fortify their Health and Endurance by 30 or so, maybe also give them a small resist magic and reflect damage bonus to increase their survivability, and you can also boost some of their other attributes.

Luck would be a good choice since it boosts all stats. This page of IGN's Mass Effect wiki guide is all about the colony on Feros , including how to make sure it survives after you've dealt with the Geth and the Thorian. The fate of the Feros Colony is something that can be decided as soon as you arrive and talk to Fai Dan.

It works using a Points system: various actions you take will give you a certain amount of points, including who has survived and if you tended to any of the colony's other problems.

You'll need 13 points in order to have the Feros Colony survive. Once you've explored ExoGeni Headquarters, you'll get into a significant confrontation with Ethan Jeong, and have to try and convince him that it's in his best interests to keep the colony alive. The big choice comes when Lizbeth reveals to her mother that ExoGeni knew about the Thorian the entire time, and it requires you to pass an extremely high Persuasion check.

If you have 12 Charm you can pick "What about the big picture? All the white options on the right-hand side of the Dialogue Wheel "I'm ending this now! This means you won't get twelve points, so you'll need to put in a lot more work in order for the Feros Colony to survive. After you've dealt with Jeong, Juliana will give you an Anti-Thorian Gas mod for your Grenades that gives you a way to non-lethally take down the colonists, who by now are instructed by the Thorian to lethally prevent you from reaching it.

You'll receive the mods whether you accept them or not. When you roll up to the Zhu's Hope garage, after taking out the Thorian Creeper at the door, you'll have a discussion with your Squad on what to do. You'll want to pick "Careful.



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